COPS AND ROBBERS
Form two equal teams. One team will be the cops, and the other will be the robbers.
Each team goes its own area (A jail area cor the cops).
The cops must run to try to capture the robbers by tagging them two times in a row.
The caught robbers have to form a chain.
Robber who have not yet been captured can attempt to free robbers who are in chain by tagging them. After being tagged the freed robber has 10s to escape before the cops can attempt to re-capture them.
Cops cannot capture robbers if they are in their own area/ camp. And a robber cannot stay too long in there own camp.
Cops win if they capture all the robbers. Switch teams after all the robbers are in jail.
Rules variations : time the game.
After 5 minutes, count the number of caught robbers and then switch teams. The team who capture the more robbers wins.
Equipment : a ball, a court (playground for instance), bibs
- to put the players of the opposing team in jail.
-to remain free
2 teams of five to six players.
- To catch an opponent and send him to jail : throw the ball to hit one of the opponent.
When you throw the ball, if its bounces and then touches one of the opponent, it doesn’t work. Same if the opponent catch the ball : it doesn't work.
When a player gets hit he goes to jail, which is located at the bottom of the other team’s ground. He go otherthere with the ball and try to get free straightaway.
- To get free from jail : a prisoner has to catch the ball that went out of the court, and try to hit one of the opponent. If you succed you’ll be free and the opponent will be sent to the other jail.
Have a look!
When a ball is out of the court, only the players who are in jail can pick it up.
Help : you can pass the ball to other players who are in jail.
At last 6 fishers to play
The fishers gather and pick a number between 5 and 30, whitout the fishes hearing them.
Then they round dance and put arms up to led the fishes go in the net (the round).
Meanwhile, the fishers count until they’ve reached the number they picked.
When they get to the chosen number, they put their arms down.
If a fish is locked up in the middle of the round he become a fisher.
The last remaining fish wins.